Living in Hyrule

A subjective (but thorough) analysis of
The Legend of Zelda: Ocarina of Time

Introduction Posted on 27/04/2011
What is the purpose of this project, and why Ocarina of Time?

"In the vast, deep forest of Hyrule..." Posted on 09/05/2011
The opening cutscenes are compared to other Zelda games' beginnings, giving a sense of where this game stands in the series as well as the series' current position on the popular "narratology vs. ludology" debate.

Kokiri Forest Posted on 05/07/2011
The game's approach to teaching the player is dissected, to understand how such a tremendously complex piece of design can be as accessible as it is.

An ode to Deku Nuts Posted on 04/10/2011
Why is an item as endlessly useful as the Deku Nuts never used by players?

Inside the Deku Tree Posted on 29/03/2012
The first dungeon of the game demonstrates the proper way to design a tutorial.